Reported about 1 year ago
Yang Shih-wei believes that every design decision in game development is a gamble, as developers and players may have different perspectives. Red Candle Games' latest work 'Nine Days' received positive reviews globally, but faced initial negative feedback from players regarding the map display design upon release. The team quickly addressed this by providing updates. Yang shared that discussions about the map were anticipated before the release, and game design involves a gamble of whether players resonate with it. The game underwent an update a week after release, modifying the map system display based on player feedback, aiming to strike a balance between designer ideas and player comfort.
Source: YAHOO